Gaming zone for Google or by “Google” “STADIA” remember the name.
Gaming zone is going to hit in this year might be at launch of pixel or before it ,might be in I/o, need to wait for it.
So pretty much news is that Google has made its own gaming studio exclusively for creation of game and game cloud’s Here
So as of now no creation, but they might create a base for best reputated games in the market
so it has specific name for it “STADIA”
Stadia cloud gaming service at the Game Developers Conference (GDC) in San Francisco today. Google CEO Sundar Pichai, says that he plays FIFA 19 for some time .introduced the Stadia service during a special keynote at GDC this morning. Describing it as a platform for everyone, Pichai talked up Google’s ambitions to stream games to all types of devices. Stadia will stream games from the cloud to the Chrome browser, Chromecast, and Pixel devices, and it will launch at some point in 2019 in the US, Canada, UK, and Europe. Present news for the gaming cloud of “GOOGLE”
“Phil Harrison”, a former Sony and Microsoft executive, joined Pichai onstage for full unveiling Stadia And explained his role. Harrison says Google will Intensify this game streaming service by using YouTube and the many creators that already create game clips on the service. empowering Chrome users to stream games in their browser. Assassin’s Creed Odyssey was the only game to which was tested publicly using Google’s service, and the public tests finished in January.
Google won’t Inhibit Stadia to just one game. Google exhibit’s a new feature in YouTube that lets you view a game clip from a creator and then hit “play now” to instantly load and ignite the title. “Stadia offers Rapid access to play,” says Harrison, without the need to download or install any games. At launch, games will be illustrated across laptops, desktops, TVs, tablets, and phones.
Google illustrated gameplay from a phone to a tablet and then to a TV, all using Google-powered devices. While existing USB controllers will work on a laptop or PC, Google is also launching a new Stadia Controller that will power the game streaming service. It looks like a baby of Xbox and PS4 controller,
Obviously it will work with the Stadia service by connecting directly through Wi-Fi to a game session in the cloud. This will presumably help with latency and moving a game from one device to another. You can also use a button to capture and share clips straight to YouTube, or use another button to access the Google Assistant.
To power all of this cloud streaming, Google is escalating its global infrastructure of data centers to ensure servers are as close to players around the world as possible. That’s a key part of Stadia, as lower latency is a necessity to stream games effectively across the internet. Google Teach to support up to 4K at 60 fps at launch over an internet connection with approximately 25Mbps of bandwidth, and it’s planning to support up to 8K resolutions at 120 fps in the future.
Google is partnering with AMD to build a custom GPU for its datacenters. It’s a chip that Google claims will deliver 10.7 teraflops of power, which is more than the 4.2 teraflops of the PS4 Pro and the 6 teraflops of power on the Xbox One X. Each Stadia instance will also be powered by a custom 2.7GHz x86 processor with 16GB of RAM.
first games to launch on Stadia service will be “Doom Eternal”, which will support 4K resolution at 60 fps game play. Doom Eternal doesn’t have a exact launch date just yet, but it will also be available on PC, Nintendo Switch, PS4, and Xbox One. Stadia will also embrace full cross-platform play, so developers can enable cross-platform multiplayer and game saves and progression.
keeping developers in mind, Google also unveiled exclusive way for game developers to apply their own design style to titles on Stadia. It’s a machine learning-based style transfer tool that developers can use to simply drop an image into the video frames of games and have it mimic the style throughout. Google is also using something called “State Share“ to let players easily share moments, so you can even share an exact link to a part of a game, changing the way games are typically shared. Q-Games founder Dylan Cuthbert is even building an entire game all around this new “State Share feature”.
more yet to get updated.